![]() Hence, all walls are perfectly vertical-anything appearing otherwise is technically a sloped floor or ceiling. Sectors are the building blocks of a level's layout, consisting of a two-dimensional polygonal outline when viewed from above, with the top and bottom faces of the sector given separate altitudes to create a three-dimensional space. Though the Build Engine achieved most of its fame from powering the 1996 first-person shooter Duke Nukem 3D, it was also used for many other games. With this information, the Build Engine renders the world in a way that looks three-dimensional, unlike modern game engines that create actual 3D environments. Floors and ceilings can hinge along one of the sector's walls, resulting in a slope. Some floors can be lower and some can be higher the same is true with ceilings (in relation to each other). ![]() The Build Engine is generally considered to be a 2.5D engine, as the basic world geometry is two-dimensional with an added height component, allowing each sector to have a different ceiling height and floor height. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |